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Level 150+
s5
p12
e10
c3
i1
a15
l10

Experimental Vats Pew Pew
Fallout 76
build
Published

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lvl
150+
S
5
2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
12
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

1
Crack Shot
lvl
7

Small guns have 10% more range and 10% more accuracy when aiming down sights.

E
10
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Dromedary
lvl
3

All drinks quench thirst by an additional 50%.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
1
1
White Knight
lvl
39

Your armor breaks 20% slower and is cheaper to repair.

A
15
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

L
10
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1200
(~333 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Far-Flung Fireworks
lvl
50

Enemies killed with a ranged weapon have a 20% chance to explode.

Effects (4)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
4 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Energy Pistol
Gourmand's
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pin-Pointer's
lvl 1
Damage
+40%
AP Cost
0 (0%)
+1000%
Legendary effects
Gourmand's
Damage Increases up to +40% as you Fill Your Hunger and Thirst Meters. Human mod only.
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Single shot
Energy
Energy weapon.
Swap
Snubnosed .44 Pistol
lvl 45
161
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.44
Range
0
52
105
100%50%
AP Cost
18 (5%) 20.2 shots before AP is depleted
4
40
Legendary effects
Modifications
Standard Receiver
Snubnose Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Standard Grip
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
 
+40
Backpack
No Mod
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Armor Left Arm
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
 
+40
Armor Right Arm
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
 
+40
Armor Left Leg
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
 
+40
Armor Right Leg
of any kind.
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
0
0
0
0
0
0
HP
 
+40
Armor stats
 
23
 
31
 
48
 
6
 
6
 
6
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+60
HP
 
+200
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (655.5 / 656)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
4
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
3
21
17
5
1
22
10
S.
P.
E.
C.
I.
A.
L.
Carry Weight
245
AP
364
HP
656
XP
+11%
Resistances
89
97
48
6
6
6
0
Evasion Chance
0.124
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