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Level 300+
s4
p15
e1
c1
i5
a15
l15

RiffleCrit
Fallout 76
build
Published

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lvl
300+
S
4
+1
1 pt unused
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
15
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
1
+1
1 pt unused
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
1
1
Happy Camper
lvl
3

Hunger and thirst grow 40% slower when in camp or in a team workshop.

I
5
+1
1 pt unused
1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
15
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Marathoner
lvl
13

Sprinting consumes 20% fewer Action Points. (No Power Armor)

2
Moving Target
lvl
5

Gain +10% chance to Evade while sprinting. (No Power Armor)

L
15
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
What Rads?
lvl
50

+50 Rad Resist, restore 1 Rad per second.

Master Infiltrator
lvl
50

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 50% more rounds when crafting ammunition.

Legendary Endurance
lvl
50

+1 END and +1 END Perk Points. Perk Points cap at 15.

Effects (3)

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
3 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Slug Buster
plasma
Anti-armor
Vital
Lightweight
lvl 45
25
8
10.8
54/3s
Fire Rate
200
shots per
10 sec
Automatic
Ammo
144Plasma
Range
0
21
42
100%50%
AP Cost
10 (4%) 27 shots before AP is depleted
6.3
722.5
Legendary effects
Anti-armor
Armor Penetration +50%
Vital
Critical Damage Multiplier: +0.5
Lightweight
Replenish 60 Action Points with Each Kill
Modifications
Refined Beta Wave Tuner
Weight: +25%
Spread (hip-fire): -25%
Damage: -40%
Energy Damage: -40%
True Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -30%
Critical Damage Multiplier: -20%
Spread (sighted): -15%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Medium Night Vision Scope
Weight: +25%
Spread (sighted): -16%
Swap
Two Shot Black Powder Rifle
Two Shot
Explosive
Agility
lvl 45
1500
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
1.50 Ball
Range
0
121
242
100%50%
AP Cost
28 (10%) 9.6 shots before AP is depleted
6
770
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Agility
Agility +3
Modifications
No Muzzle
Instigating Gauss Rifle
Instigating
Explosive
Durability
lvl 45
91
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
152mm EC
Range
0
193
387
100%50%
AP Cost
36 (13%) 7.5 shots before AP is depleted
9.44
1436
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Modifications
Standard Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Standard Stock
Standard Capacitors
No Muzzle
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Heavyweight Dense Urban Scout Armor Chest Piece
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Powered
Action Point Regen +5
Active
Max AP increased by +20
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
61
41
7
16
16
16
AP Regen
 
+5
AP
 
+20
Add backpack
Urban Operative Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Auto Stim Deep Pocketed Urban Scout Armor Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Agility
Agility +2
Belted
Ammo Weight Reduced by 20%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
30
23
5
8
8
8
A
 
+2
Carry Weight
 
+10
Chameleon Deep Pocketed Urban Scout Armor Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
30
23
5
8
8
8
L
 
+2
Carry Weight
 
+10
Heavyweight Deep Pocketed Urban Scout Armor Left Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
30
23
5
8
8
8
AP Regen
 
+5
Carry Weight
 
+10
Heavyweight Deep Pocketed Urban Scout Armor Right Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
30
23
5
8
8
8
AP Regen
 
+5
Carry Weight
 
+10
Armor stats
Set:
Urban Scout Armor
full (5 / 5)
 
193
 
145
 
39
 
60
 
60
 
60
A
 
+4
L
 
+2
E
 
+2
C
 
+2
Carry Weight
 
+40
AP Regen
 
+15
AP
 
+20
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 0% (0 / 305)
Rads: 1001
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
3
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
5
19
5
3
5
19
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
270
HP
305
AP Regen
+15
XP
+15%
Resistances
193
145
89
60
60
60
0
Evasion Chance
0.068
Incoming Damage
x1
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