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Stealth BATTLEMAGE
Skyrim
STEALTH BATTLEMAGE
build
Published · Updated

Focus on Bound Bow/Dagger for Stealth, One Handed/Drain Spell and Undead Conjuration for regular combat. Utilizes a range of potions and poisons to assist with combat and stealth. Capable of all forms of combat; Melee, Long Range, Stealth, Magic.

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More: Close Range builds, Endgame builds, Long Range builds, Melee builds, Stealth builds

lvl 81
Based on spent perk points
You get 88355 XP from skills
You need 87000 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

The Ritual Stone

Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.

Unlocks: The Ritual Stone
Attributes
health
500
stamina
300
magica
300
HOMES

Bloodchill Manor - Main House

Honeyside + Shadowfoot Sanctum - Used as a base in Riften for storage, and buying and selling with the Thieves Guild

Goldenhills Plantation (Library and display room) + Windstad Manor (Alchemy, Enchanting, Library, Hatchery, additions) - Used for ingredient gathering, and storage

Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
70
Glass Smithing
100
Dragon Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
100
Paralyzing Strike
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger ,
Critical Shot (2/3)
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
30
Custom Fit
50
Unhindered
60
Wind Walker
100
Deft Movement
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
70
Silence
100
Shadow Warrior
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
4840 xp
1
0
0
15
Haggling (1/5)
30
Allure ,
Bribery
50
Merchant
Alchemy
19630 xp
3
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Benefactor ,
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5) ,
Concentrated Poison
70
Green Thumb
80
Alchemist (5/5)
Illusion
0 xp
0
2
0
Conjuration
19515 xp
3
1
0
0
15
Novice Conjuration
20
Mystic Binding ,
Conjuration Dual Casting
30
Soul Stealer
40
Necromancy
50
Oblivion Binding
70
Dark Souls
100
Twin Souls
Destruction
14790 xp
2
1
0
0
15
Novice Destruction
25
Apprentice Destruction
50
Adept Destruction
75
Expert Destruction
Restoration
0 xp
0
2
0
Alteration
0 xp
0
2
0
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
40
Enchanter (3/5) ,
Soul Siphon
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage four vampirism, fully starved. Your gifts peak along with your weakness to fire and the sun. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows
Selected Perks
Night Cloak, Poison Talons, Blood Healing, Power of the Grave, Corpse Curse, Summon Gargoyle, Vampiric Grip, Unearthly Will, Supernatural Reflexes, Mist Form, Detect All Creatures
These picks take 165 kills with Vampiric Drain or a power bite.

Loadout

Additonal Armors/Weapons

This build will also use the Gray Cowl of Nocturnal when completing Thieves Guild quests

Poisons / Potions
  • Skeever Tail + Giant Lichen + Deathbell - Poison of Ravage Health, Damage Health, Weakness to Poison

  • Jazbay Grapes + Skeever Tail + Creep Cluster - Weakness to Magic, Ravage Health, Damage Stamina Regen

  • Canis Root + Imp Stool + Mora Tapinella - Lingering damage to Health, Paralysis

  • Blue Mountain Flower + Wheat - Restore Health, Fortify Health

  • Salt Pile + Garlic + Luna Moth Wing + (or Namira's Rot, Juniper Berries - Regenerate Health, Regenerate Magicka

  • Blue Butterfly Wing + Snowberries + (or Ancestor Moth Wing, Spawn Ash, Spriggan Sap, Hagraven Claw, Chaurus Hunter Antennae - Fortify Enchanting

  • Blisterwort + Glowing Mushroom + (or Sabre Cat Tooth, Spriggan Sap) - Fortify Smithing

  • Dragon's Tongue + Mora Tanpinella + (or Scaly Pholiota, Taproot, Dwarven Oil) - Fortify Barter

Moves
  • Bone Colossus + Summon Wrathman + Ancient Deathpriest + Summon Durnehviir

  • Bound Quiver + Bound Bow - (Combined damage rating of 56)

  • Weakness to Magic, Ravage Health, Damage Stamina Regen Potion + One Handed Weapon + Touch of Death

  • Atronach Stone + Dragonskin - 100% Spell Absorption

  • Secret of Protection + Dragonskin - Defensive (Use only with Ritual Stone equipped)

right hand
Dragonbone Sword
Sword
174
15
Speed
1
Reach
1
Stagger
0.75

Absorb 27 points of Magicka.

at your skill×2.75

Absorb 27 points of Stamina.

at your skill×2.75
Legendary · +10 damage
Dragon Smithing
1500
19
dg
Dragonbone Dagger
Dagger
153
12
Speed
1.3
Reach
0.7

If target dies within 4 seconds, fills a soul gem.

Chance to paralyze the target for 2 seconds.

Legendary · +10 damage
Dragon Smithing
600
6.5
dg
Conjure Wrathman
expert conjuration

Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.

dg
301
Conjure Ancient Deathpriest
master conjuration

Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades.

cc
1004
Conjure Bone Colossus
master conjuration

Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.

cc
1004
left hand
Touch of Death
expert destruction

Absorb 40 points of health per second from target, for 4 seconds.

cc
316
Bound Bow
adept conjuration

Creates a magic bow for 120 seconds. Sheathe it to dispel.

206
Bound Quiver
adept conjuration

Creates a magic quiver for 120 seconds.

cc
206
head
Dragonscale Helmet
Light Armor
57
17

Conjuration spells cost 27% less to cast.

at your skill×3.44

Bows do 44% more damage.

at your skill×3.44
Legendary · +10 armor
Dragon Smithing
750
4
29
hands
Dragonscale Gauntlets
Light Armor
47
12

One-handed attacks do 44% more damage.

at your skill×3.44

Bows do 44% more damage.

at your skill×3.44
Legendary · +10 armor
Dragon Smithing
300
3
24
body
Dragonscale Armor
Light Armor
129
41

Conjuration spells cost 27% less to cast.

at your skill×3.44

Destruction spells cost 27% less to cast.

at your skill×3.44
Legendary · +20 armor
Dragon Smithing
1500
10
54
feet
Dragonscale Boots
Light Armor
47
12

One-handed attacks do 44% more damage.

at your skill×3.44

Wearer is muffled and moves silently.

at your skill0.5 →1×2.75
Legendary · +10 armor
Dragon Smithing
300
3
24
backpack
Hunter Backpack
Clothing
10
1

Carrying capacity increased by 75 points.; Bows do 10% more damage.

Flawless · +6.4 armor
15
1
cc
ring
Bone Hawk Ring
Jewelry

Conjuration spells cost 27% less to cast.

at your skill×3.44

One-handed attacks do 44% more damage.

at your skill×3.44
75
0.25
dg
amulet
Bone Hawk Amulet
Jewelry

Conjuration spells cost 27% less to cast.

at your skill×3.44

Bows do 44% more damage.

at your skill×3.44
100
1
dg
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

The Ritual Stone
The Ritual Stone
power · 1/day

Raises all dead around you to fight for you for 200 seconds.

reanimate spell

Reanimate a dead body to fight for you for 180 seconds.

Vampirism · stage 4
Resist Frost
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 5 points of Health per second from the target.

Vampire's Servant
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Eternal Spirit
constant

While Ethereal, you recover Health 25% faster.

Meditation on a Word of Power
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Black Market
power

Summons a Dremora merchant for 15 seconds.

Black Book: Untold Legends
db
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Add Power

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Summon Durnehviir

Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Recovery: 300s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
500
Stamina
300
Magicka
350
Carry
475
Armor
289
−49.7%
Magic
25%
Fire
-50%
Frost
50%
Poison
100%
Disease
100%
Warmth
131
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