Ghoul HG
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Class freak is not used in favor of glowing criticals. The positive effects of class freak are very little
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
Your ranged weapons ignore 40% armor.
Focus fire to gain +1% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Gain more max HP per point in END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Irradiated food and drink grant 300% more rads.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Fusion Core duration is now doubled.
Big guns gain 30% accuracy. Double in Power Armor.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 45% faster.
Heavy guns gain a 12% stagger chance and +75% limb damage.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Legendary perks
Both are good, one for more damage, one for better core management
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (8)
Bird bones is completely optional
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
AG +4, Fall from heights more gradual, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (5)
Strength: +2 (5m), Endurance: +2 (5m), Max HP +25 (5m)
Strength: +3 (5m), Endurance: +3 (5m), Perception: +3 (5m), Max HP +40 (5m)
Agility: +7.5 (1h)
+12 AP regeneration for 25 seconds.
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Lowest rad resistance, better for ghouls
Set it here to see what they really contribute.